Frost & Sullivan conducts an annual survey of IT and business decision-makers regarding their views of different technologies, such as immersive services, the metaverse, the Internet of Things, artificial intelligence, and the cloud.
This report leverages the information collected on Frost & Sullivan’s 2023 IT Decision Makers Survey to analyze the perception and current use of immersive technologies and the metaverse in multiple businesses from different industries and regions. The study examines how respondents assess these evolving technologies on various characteristics to gain insights into business priorities and determine meaningful differentiation points.
The results provide a glimpse of enterprise decision processes, including:
• How do organizations use or plan to use immersive technologies and the metaverse?
• What are organizations’ main concerns and interests in implementing these technologies?
A majority of the IT decision-makers with knowledge of the metaverse and immersive services (93%–96%) show interest in virtual reality (VR), augmented reality (AR), and mixed reality (MR). On the other hand, 3 out of 4 believe the metaverse holds some or significant business value for their organizations.
Analyst: Lara Forlino
Key Findings
- Most IT decision-makers with knowledge of the metaverse and immersive services (93% to 96%) show interest in virtual reality (VR), augmented reality (AR), and mixed reality (MR). On the other hand, 3 out of 4 believe that the metaverse holds some or significant business value for their organizations.
- The ITDM survey indicates that 40% of organizations knowledgeable about the metaverse and immersive services are concerned about the high investment efforts required to implement immersive technologies.
- Although VR is the immersive tech with the highest level of implementation at present, more organizations plan to implement AR and MR in the next two years to capture efficiencies within different verticals and use cases such as healthcare, design, manufacturing, retail, government, and automotive.
- Survey respondents mainly use or plan to use immersive services and the metaverse to improve marketing and advertising strategies, enhance internal processes—such as product design, collaboration, and communication—and to connect with their audiences.
- This survey reveals that 61% of organizations using or planning to use immersive digital services believe that their investment in these technologies will increase in the next 24 months.
Definitions
- Frost & Sullivan classifies immersive services as extended reality (XR) technologies that blur the line between the real and the simulated world. VR, AR, and MR are part of the spectrum of experiences and technologies that immerse users or augment reality through audio, visual, and haptic cues.
- On the other hand, Frost & Sullivan defines the metaverse as an interconnected network of persistent three-dimensional (3D) realities and simulations where end users have a sense of social presence and spatial awareness and can participate in an extensive virtual economy. Users in the metaverse can interact with one another, trade media and digital assets, and create content through immersive experiences.
Findings
Research Objectives and Methodology
Definitions
VR/AR-MR Technologies: The Spectrum of Immersiveness3
Deconstructing the Metaverse
Respondent Profile
Respondent Profile (continued)
Respondent Profile (continued)
Immersive Digital Services: Level of Knowledge
Metaverse: Level of Knowledge
Interest in Immersive Digital Services
Major Concerns about Investing in Immersive Digital Services
Evaluating and Deploying Immersive Digital Technologies
Organizations’ Use of Immersive Digital Technologies
How Organizations are Using Immersive Services
How Organizations Will Use Immersive Services in the Next 24 Months
Immersive Services Investment During the Next 2 Years
Organizations’ Use of XR Headsets
Popularity of Extended Reality Headset Brands
Evaluating and Deploying Metaverse-related Technologies
Metaverse’s Potential for Organizations
Benefits for Entering the Metaverse
Measuring the Success of Metaverse Adoption
Types of Metaverse Adoption
Knowledge of and Willingness to Engage with Metaverse Companies
Why Is It Increasingly Difficult to Grow?
The Strategic Imperative 8™
Growth Opportunities Fuel the Growth Pipeline Engine™
List of Exhibits
List of Exhibits (continued)
Legal Disclaimer
- Knowledge of Immersive Digital Services, Global, 2023
- Knowledge of the Metaverse, Global, 2023
- Level of Interest in Immersive Technologies, Global, 2023
- Main Concerns about Immersive Services, Global, 2023
- Deployment of Immersive Technologies, Global, 2023
- Implementation of Immersive Technologies, Global, 2023
- Use Cases of Immersive Technologies, Global, 2023
- Future Use Cases of Immersive Technologies, Global, 2023
- Investment in Immersive Technologies in the Next 2 Years, Global, 2023
- Number of XR Headsets, Global, 2023
- Use of XR Headsets, Global, 2023
- Use of Extended Reality Headset by Provider, Global, 2023
- Deployment of the Metaverse, Global, 2023
- Perceived Potential of the Metaverse, Global, 2023
- Main Benefits for Joining the Metaverse, Global, 2023
- Implementation of Key Performance Indicators for Metaverse Adoption, Global, 2023
- Indicators Selected for Measuring Success, Global, 2023
- Metaverse Implementation by Type, Global, 2023
- Familiarity with Metaverse Projects, Global, 2023
- Plans to Engage with Metaverse Projects, Global, 2023
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| Deliverable Type | Market Research |
|---|---|
| Author | Lara Forlino |
| Industries | Entertainment and Media |
| No Index | No |
| Is Prebook | No |
| Keyword 1 | Immersive Technologies Analysis |
| Keyword 2 | Metaverse Evaluation |
| Keyword 3 | Technology Perceptions Analysis |
| List of Charts and Figures | Knowledge of Immersive Digital Services, Global, 2023~ Knowledge of the Metaverse, Global, 2023~ Level of Interest in Immersive Technologies, Global, 2023~ Main Concerns about Immersive Services, Global, 2023~ Deployment of Immersive Technologies, Global, 2023~ Implementation of Immersive Technologies, Global, 2023~ Use Cases of Immersive Technologies, Global, 2023~ Future Use Cases of Immersive Technologies, Global, 2023~ Investment in Immersive Technologies in the Next 2 Years, Global, 2023~ Number of XR Headsets, Global, 2023~ Use of XR Headsets, Global, 2023~ Use of Extended Reality Headset by Provider, Global, 2023~ Deployment of the Metaverse, Global, 2023~ Perceived Potential of the Metaverse, Global, 2023~ Main Benefits for Joining the Metaverse, Global, 2023~ Implementation of Key Performance Indicators for Metaverse Adoption, Global, 2023~ Indicators Selected for Measuring Success, Global, 2023~ Metaverse Implementation by Type, Global, 2023~ Familiarity with Metaverse Projects, Global, 2023~ Plans to Engage with Metaverse Projects, Global, 2023~ |
| Podcast | No |
| WIP Number | K9E2-01-00-00-00 |
Evaluating the Perceptions and Use of Immersive Technologies and the Metaverse
Highlights from the 2023 Frost & Sullivan Global IT Decision Makers Survey
19-Jan-2024
North America
Market Research
