Global In-flight Entertainment Market Assessment
Published on: 11-Jul-2013 | SKU: AE00004-EU-MR_00004

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This research covers the global In-Flight Entertainment market for commercial aviation from 2011 to 2020 and analyses the three main in-flight entertainment segments that are hardware, content and connectivity.

Driving and restraining factors such as operating costs, technological advancements and regulations that have an impact on IFE spending and trends as well as other challenges for suppliers have also been analysed.

Executive Summary

Executive Summary—Market Engineering Measurements

Executive Summary—CEO’s Perspective

Market Overview—Definitions

Market Overview—Definitions (continued)

Market Overview—Definitions (continued)

Market Overview—Key Questions This Study Will Answer

Market Overview—Segmentation

Market Overview—Segmentation (continued)

Drivers and Restraints

Drivers Explained

Drivers Explained (continued)

Drivers Explained (continued)

Restraints Explained

Restraints Explained (continued)

Restraints Explained (continued)

Market Engineering Measurements

Forecast Assumptions

Total In-flight Entertainment Market—Revenue Forecast

Revenue Forecast Discussion

Total In-flight Entertainment Market—Revenue Forecast by Vertical Market

Vertical Market Revenue Forecast Discussion

Competitive Analysis—Market Share

Market Share Analysis

Competitive Environment

Top Competitors—Hardware

Hardware Segment—Market Engineering Measurements

Hardware Segment—Revenue Forecast by Segments

Hardware Segment—Revenue Forecast Discussion

Hardware Hot Spot Location Map

Hardware Segment—Suppliers Discussion

Hardware Segment—Trends

Content Segment—Market Engineering Measurements

Content Segment—Revenue Forecast

Content Segment—Revenue Forecast Discussion

Content Hot Spot Location Map

Content Segment—Suppliers Discussion

Content Segment—Trends

IFE Segments Integrating

Connectivity Segment—Market Engineering Measurements

Connectivity Segment—Revenue Forecast

Connectivity Segment—Revenue Forecast Discussion

Connectivity Hot Spot Location Map

Connectivity Segment—Suppliers Discussion

Connectivity Segment—Trends

Supply Chain Restructure

The Last Word—Three Big Predictions

Legal Disclaimer

Market Engineering Methodology

Learn More—Next Steps


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This research covers the global In-Flight Entertainment market for commercial aviation from 2011 to 2020 and analyses the three main in-flight entertainment segments that are hardware, content and connectivity. Driving and restraining factors such as operating costs, technological advancements and regulations that have an impact on IFE spending and trends as well as other challenges for suppliers have also been analysed.
More Information
Deliverable Type Market Research
No Index No
Podcast No
Industries Aerospace, Defence and Security
WIP Number M86F-01-00-00-00
Is Prebook No

Global In-flight Entertainment Market Assessment

Aerospace, Defence and SecurityGlobal In-flight Entertainment Market Assessment

The Always Connected Aircraft is Changing its Market Dynamics

RELEASE DATE
11-Jul-2013
REGION
Europe
Deliverable Type
Market Research
Research Code: M86F-01-00-00-00
SKU: AE00004-EU-MR_00004
AvailableYesPDF Download
$3,950.00
In stock
SKU
AE00004-EU-MR_00004